

There is a mutation that increase damage output and reduce.

There's a weapon that gives guaranteed crits if you've recently taken damage. Do damage while the bar is orange, and you get green health back. If Face Flask has the 'Generate a shield when used' affix, however, it becomes useless since it can't damage the player. Originally posted by injected11: You use the flask, it does a measly 5 damage while converting 20+ of your missing health into recovery. This is a very good combo and it doesn’t prevent the achievement from popping up. This skill can reliably trigger the effects of items and mutations like Spite Sword or Vengeance, without having to absorb heavier hits from enemies. Yeah it stinks they took out the healing effect, but the flask is still pretty powerful. Face Flask is a means to trigger Vengeance without taking a hit. The flask has a cooldown, but paired with killer instinct or instinct of the master of arms you can pretty easily reset the cooldown before the spite sword crit window is done.A flask with poison cloud and spreading oil is pretty easy to find, which can boost your other items if you have the +80% to poison or +100% to burning oil affixes.The flask can be activated before jumping into a group of enemies or during boss transitions, rather than jumping in and trying to get hit, which can really go south if you're jumping into a big group and get surrounded.Rally health helps, but you're still probably going to lose more health overall. The flask is capped at 5 damage, whereas as shielded hit is going to likely be a lot more depending on what hits you, especially during a boss fight.I think the flask is a lot better than taking a shielded hit though, for several reasons
